//=============================================================================
// SentinelSelfDestruct - Revenge on those who would attack your poor Sentinel!
//=============================================================================
class SentinelSelfDestruct extends SentinelUpgrade;

function Died()
{
	if(Sentinel != None && Sentinel.brecycled != true)
		Sentinel.Spawn(class'SelfDestructThingy');

	Super.Died();
}

defaultproperties
{
     AmmoCost=1
     UpgradeName="Self Destruct"
     Description="This device monitors the status of various internal systems. If it detects critical damage it will disconnect the safety mechanisms on the Sentinel's internal power core and initiate an uncontrolled chain reaction. The end result is a big bang which will take out just about anything within a large radius.||Be warned that there is no way to disable the self destruct mechanism once installed, so you will not be able to retrieve the Sentinel for spare parts."
     ActivateSound=Sound'TFMedia.mactiv70'
}
